1: Number and Operations

1.1: Understand and apply numbers, ways of representing numbers, and the relationships among numbers and different number systems.

1.1.1: Express whole numbers through six digits using and connecting multiple representations.

Modeling Decimals (Base-10 Blocks)

1.1.2: Compare and order whole numbers through six digits by applying the concept of place value.

Cannonball Clowns (Number Line Estimation)
Modeling Decimals (Base-10 Blocks)

1.1.4: Sort whole numbers into sets and justify the sort.

Modeling Decimals (Base-10 Blocks)

1.1.5: Express benchmark fractions as fair sharing, parts of a whole, or parts of a set.

Fraction Artist 2 (Area Models of Fractions)
Fraction, Decimal, Percent (Area and Grid Models)

1.1.6: Compare and order benchmark fractions.

Fraction Artist 2 (Area Models of Fractions)

1.2: Understand and apply numerical operations and their relationship to one another.

1.2.1: Add and subtract whole numbers to four digits.

Adding Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

1.2.2: Create and solve word problems based on addition, subtraction, multiplication, and division.

Cargo Captain (Multi-digit Subtraction)
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)
Number Line Frog Hop (Addition and Subtraction)

1.2.3: Demonstrate the concept of multiplication and division using multiple models.

Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)

1.2.4: Demonstrate fluency of multiplication and division facts through 10.

Critter Count (Modeling Multiplication)

1.2.6: Describe the effect of operations (multiplication and division) on the size of whole numbers.

Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)

1.2.7: Apply commutative, identity, and zero properties to multiplication and apply the identity property to division.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

1.3: Use estimation strategies reasonably and fluently while integrating content from each of the other strands.

1.3.1: Make estimates appropriate to a given situation or computation with whole numbers.

Cannonball Clowns (Number Line Estimation)
Multiplying Decimals (Area Model)

2: Data Analysis, Probability, and Discrete Mathematics

2.1: Understand and apply data collection, organization, and representation to analyze and sort data.

2.1.1: Collect, record, organize, and display data using frequency tables, single bar graphs, or single line graphs.

Elevator Operator (Line Graphs)
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)

2.1.2: Formulate and answer questions by interpreting and analyzing displays of data, including frequency tables, single bar graphs, or single line graphs.

Graphing Skills
Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)

3: Patterns, Algebra, and Functions

3.1: Identify patterns and apply pattern recognition to reason mathematically while integrating content from each of the other strands.

3.1.2: Explain the rule for a given numerical sequence and verify that the rule works.

Pattern Flip (Patterns)

3.3: Represent and analyze mathematical situations and structures using algebraic representations.

3.3.1: Record equivalent forms of whole numbers to six digits by constructing models and using numbers.

Equivalent Fractions (Fraction Tiles)
Modeling Decimals (Base-10 Blocks)

4: Geometry and Measurement

4.2: Apply spatial reasoning to create transformations and use symmetry to analyze mathematical situations.

4.2.1: Identify a translation, reflection, or rotation and model its effect on a 2-dimensional figure.

Rock Art (Transformations)

4.4: Understand and apply appropriate units of measure, measurement techniques, and formulas to determine measurements.

4.4.1: Determine elapsed time

4.4.1.b: by hours and half hours using a clock.

Elapsed Time

4.4.2: Apply measurement skills to measure length, weight, and capacity using US Customary units.

Cannonball Clowns (Number Line Estimation)

4.4.3: Convert units of length, weight, and capacity

4.4.3.a: inches or feet to yards,

Cannonball Clowns (Number Line Estimation)

4.4.4: Determine the area of a rectangular figure using an array model.

Chocomatic (Multiplication, Arrays, and Area)

4.4.5: Measure and calculate perimeter of 2-dimensional figures

Fido's Flower Bed (Perimeter and Area)

Correlation last revised: 1/20/2017

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.