Standards
4.1.A: Quickly recall multiplication facts through 10 X 10 and the related division facts.
Critter Count (Modeling Multiplication)
4.1.B: Identify factors and multiples of a number.
Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
Pattern Flip (Patterns)
4.1.E: Compare the values represented by digits in whole numbers using place value.
Cannonball Clowns (Number Line Estimation)
Modeling Decimals (Base-10 Blocks)
4.1.F: Fluently and accurately multiply up to a three-digit number by one- and two-digit numbers using the standard multiplication algorithm.
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)
4.1.H: Estimate products to approximate solutions to problems and determine reasonableness of answers.
Multiplying Decimals (Area Model)
4.1.J: Solve single- and multi-step word problems involving division and verify the solutions.
No Alien Left Behind (Division with Remainders)
4.2.A: Represent decimals through hundredths with place value models, fraction equivalents, and the number line.
Adding Decimals (Base-10 Blocks)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Subtracting Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)
4.2.B: Read, write, compare, and order decimals through hundredths.
Adding Decimals (Base-10 Blocks)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Subtracting Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)
4.2.D: Convert a decimal to a fraction and vice versa, and visually represent the number.
Fraction, Decimal, Percent (Area and Grid Models)
4.2.E: Compare and order decimals and fractions (including mixed numbers) on the number line, lists, and the symbols <, >, or =.
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)
4.2.F: Write a fraction equivalent to a given fraction.
Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
4.2.G: Simplify fractions using common factors.
Factor Trees (Factoring Numbers)
4.3.A: Determine congruence of two-dimensional figures.
Classifying Quadrilaterals
Rock Art (Transformations)
4.3.B: Determine the approximate area of a figure using square units.
Fido's Flower Bed (Perimeter and Area)
4.3.D: Determine the areas of figures that can be broken down into rectangles.
Fido's Flower Bed (Perimeter and Area)
4.3.E: Demonstrate that rectangles with the same area can have different perimeters, and that rectangles with the same perimeter can have different areas.
Fido's Flower Bed (Perimeter and Area)
4.4.C: Estimate and determine elapsed time using a calendar, a digital clock, and an analog clock.
4.4.D: Graph and identify points in the first quadrant of the coordinate plane using ordered pairs.
City Tour (Coordinates)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
4.4.E: Determine the median, mode, and range of a set of data and describe what each measure indicates about the data.
Reaction Time 1 (Graphs and Statistics)
4.4.F: Describe and compare the likelihood of events.
Spin the Big Wheel! (Probability)
Correlation last revised: 1/20/2017