Academic Standards
N.1.a: Apply concepts of squares, primes, composites, factors, and multiples to solve problems
Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
Pattern Flip (Patterns)
N.1.b: Use the identity, associative, commutative, and distributive properties to solve problems
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
N.1.c: Describe and use divisibility rules for two, three, four, five, six, nine, and 10 to solve problems
Factor Trees (Factoring Numbers)
N.2.a: Find equivalent forms of commonly used fractions, decimals, and percents using models, drawings, and computational strategies
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
N.2.c: Model addition, subtraction, and multiplication of fractions, decimals, and percents
Adding Fractions (Fraction Tiles)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Fractions Greater than One (Fraction Tiles)
Multiplying Decimals (Area Model)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
N.2.d: Compose and decompose multi-digit whole numbers and decimals based on place value
Cannonball Clowns (Number Line Estimation)
Comparing and Ordering Decimals
Number Line Frog Hop (Addition and Subtraction)
N.3.a: Use flexible methods of computing including standard algorithms to multiply and divide multi-digit numbers by two-digit factors or divisors
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
N.3.b: Model multiplication and division using area, linear, and grouping models
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
P.1.a: Analyze and describe patterns and relationships using words, tables, graphs, symbols, and technology
Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Pattern Flip (Patterns)
P.2.a: Express change relationships involving whole numbers with if/then statements, input/output boxes, function tables, and rule statements
Function Machines 1 (Functions and Tables)
Points, Lines, and Equations
P.2.b: Select, describe, and use symbols to express unknown quantities
Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Points, Lines, and Equations
D.1.a: Formulate a question and hypothesis to design appropriate data collection and display methods
Graphing Skills
Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)
D.1.b: Select and create appropriate displays of data including double bar graphs, time plots, and line graphs
Graphing Skills
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
D.1.c: Interpret data using the concepts of shape of distribution, range, mode, median and mean
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
D.2.b: Use fractions, decimals, and percents to quantify the likelihood of events
Spin the Big Wheel! (Probability)
S.1.b: Predict and describe the results of transformations: translations, reflections, rotations
S.1.d: Apply concepts of parallel, perpendicular, congruence and line symmetry
S.2.a: Accurately measure length to the nearest 1/8 inch or millimeter
Cannonball Clowns (Number Line Estimation)
S.2.b: Determine the perimeter of polygons and area of rectangles
Area of Triangles
Chocomatic (Multiplication, Arrays, and Area)
S.2.c: Distinguish between appropriate units for area and linear measures
Fido's Flower Bed (Perimeter and Area)
S.2.d: Model volume using cubic units
Correlation last revised: 5/9/2018