Learning Standards
6.A.2: Compare and order whole numbers, fractions and decimals using concrete materials, drawings and mathematical symbols.
Comparing and Ordering Decimals
Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Decimals (Area and Grid Models)
Modeling Fractions (Area Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Toy Factory (Set Models of Fractions)
6.B.2: Solve one- and two-step problems involving whole numbers, fractions and decimals using addition, subtraction, multiplication and division.
Adding Fractions (Fraction Tiles)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Critter Count (Modeling Multiplication)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction, Decimal, Percent (Area and Grid Models)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
Number Line Frog Hop (Addition and Subtraction)
Pattern Flip (Patterns)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
6.C.2b: Show evidence that computational results using whole numbers, fractions and decimals are correct and/or that estimates are reasonable.
Cannonball Clowns (Number Line Estimation)
Multiplying Decimals (Area Model)
7.A.2a: Calculate, compare and convert length, perimeter, area, weight/mass and volume within the customary and metric systems.
Area of Triangles
Cannonball Clowns (Number Line Estimation)
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)
Measuring Trees
7.A.2b: Solve addition, subtraction, multiplication and division problems using currency.
Cargo Captain (Multi-digit Subtraction)
7.B.2b: Estimate conversions between measures within the customary and metric systems.
Cannonball Clowns (Number Line Estimation)
8.A.2a: Identify, describe, extend and create geometric and numeric patterns.
Function Machines 1 (Functions and Tables)
Pattern Flip (Patterns)
8.C.2: Explain operations and number properties including commutative, associative, distributive, transitive, zero, equality and order of operations.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Order of Operations
9.B.2: Compare geometric figures and determine their properties including parallel, perpendicular, similar, congruent and line symmetry.
Classifying Quadrilaterals
Rock Art (Transformations)
10.A.2a: Organize and display data using pictures, tallies, tables, charts, bar graphs, line graphs, line plots and stem-and-leaf graphs.
Distance-Time Graphs
Elevator Operator (Line Graphs)
Forest Ecosystem
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
10.A.2b: Using a data set, determine mean, median, mode and range, with and without the use of technology.
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
10.B.2a: Formulate questions of interest and select methods to systematically collect data.
Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)
10.B.2b: Collect, organize and display data using tables, charts, bar graphs, line graphs, circle graphs, line plots and stem-and-leaf graphs.
Distance-Time Graphs
Elevator Operator (Line Graphs)
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
10.B.2c: Analyze the data using mean, median, mode and range, as appropriate, with or without the use of technology.
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
10.C.2b: Compare the likelihood of events in terms of certain, more likely, less likely or impossible.
Spin the Big Wheel! (Probability)
Correlation last revised: 5/10/2018