Math Connects: Grade 5

This correlation lists the recommended Gizmos for this textbook. Click any Gizmo title below for more information.

1: Use Place Value

Cannonball Clowns (Number Line Estimation)
Modeling Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

2: Add and Subtract Whole Numbers and Decimals

Adding Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Rounding Whole Numbers (Number Line)
Subtracting Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

4: Divide Whole Numbers

No Alien Left Behind (Division with Remainders)

5: Use Algebraic Expressions

Function Machines 1 (Functions and Tables)

6: Use Equations and Function Tables

City Tour (Coordinates)
Function Machines 2 (Functions, Tables, and Graphs)

7: Display and Interpret Data

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Mean, Median and Mode
Spin the Big Wheel! (Probability)

8: Develop Fraction Concepts

Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)

9: Use Factors and Multiples

Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)

10: Add and Subtract Fractions

Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)

12: Use Measures in the Metric System

Measuring Trees
Weight and Mass

13: Identify, Compare, and Classify Geometric Figures

Quilting Bee (Symmetry)
Rock Art (Transformations)

14: Measure Perimeter, Area, and Volume

Balancing Blocks (Volume)
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)
Surface and Lateral Area of Prisms and Cylinders

15: Use Probability to Make Predictions

Spin the Big Wheel! (Probability)

Content correlation last revised: 3/20/2012